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Online Advanced Adobe Flash

There are plenty of exciting notions to see in this class, they are simply the most cutting edge techniques for the most cutting edge application on the web. Despite its appeal, this course is not an easy one. It is actually rather demanding. It will draw from both your creative side AND your analytical side. Many of the programming aspects are quite complex and to be able to turn these concepts into art can be quite a mind bender. But if you learn to master all that is viewed in this course, you will be amongst the most sought-after web specialists out there.

Applicable Job Roles: web designers, graphic designers, and webmasters.

Outline

 Week 1: The Creation and Manipulation of Flash Objects

  • A quick review of intermediate actionscripting notions
  • Get a handle on advanced actionscripting
  • Learn about Objects and Classes
  • Learn to create a Flash Object and manipulate it with code
  • The Date Object
  • The Mouse Object

 Week 2: Scripted Continuous Action

  • Show Object content in dynamic textfields
  • How to use the ‘trace’ action to view variables in the Output window
  • The Button Object
  • The Key Object
  • Listeners
  • Coding onClipEvents, onEnterFrame, setInterval for continuous action

 Week 3: Multi Level Communication

  • The Movie Clip Object
  • Be able to create and use the complex Color Object
  • Swap overlapping movie clips by dynamically changing their depth
  • Attaching and removing movie clips to and from the Library
  • Spontaneously generate movie clips out of thin air (MX only)
  • Generate shapes, lines and colors just with code (MX only)
  • Generate dynamic masks and draggable masks
  • Communication/interaction between two separate swf movies
  • Animating motion with code and user-created functions
  • Know how to load external variables so your clients can change web site contents on their own
  • Learn to use if/else conditional statements in more complex ways

 Week 4: Controlling Sound and Text Dynamically

  • Be using the complex Sound Object and its properties
  • Create dynamic sound controls to modify independent sounds
  • The intricacies of Attaching sounds
  • Loading external sounds
  • Learn instant loops like while, for and do while to instantly generate art
  • Know the many intricacies of textfields
  • Generate textfields out of thin air (MX only)
  • Easily be able to manipulate the contents of textfields to retrieve or change their content
  • The Textfield Object
  • The Textformat Object
  • The String Object
  • The Selection Object to control the focus of editable text

 Week 5: The Math and Array Objects

  • Be calculating using the Math Object
  • Use Sine and Cosine for directional movement
  • Calculate distances or angles between objects
  • Generate Random numbers to create artistic/natural effects
  • Order information with the Array Object
  • Learn the secrets of the ‘square brackets’ to dynamically refer to anything on the Stage

 Week 6: Managing Content and Troubleshooting

  • Sharing Symbols
  • Including external actionscript
  • Build reusable scripts
  • Create your own custom actions/Objects/Classes with Functions
  • Modify already existing Flash actions to fit your needs by modifying the ‘Prototype’ of Flash Objects (MXonly)
  • Flash Remoting
  • Components
Prerequisites

You must know the basics of HTML.
A233 – Intermediate Flash
You should have lots of time to explore, research, experiment, analyze and assimilate the complex notions seen in class. You must know about the web and computers well. Those with sufficient previous flash experience can attend as well, but material covered in both the vast introduction and intermediate classes will be taken for granted and will not be discussed. You also need to have some web storage somewhere on the internet. If you don’t have any, there are many free sites available.

Requirements

Webspace: Each week you will have to upload your assignments to the internet so that your teacher may view them. This means you all must have some storage space on the internet. This storage space must be configured (MIME-Type) to handle Shockwave Flash files (.swf) and native Flash files (.fla).
System Requirements: Flash CS5, CS4, CS3 or 8. Flash works on both the Macintosh and Windows platforms.
Book:Students need to have one of the required books that is equivalent to their software version. However, it is highly recommended that users who do not have programming experience purchase the Flash 8 book instead. The material covered is the same, but the Flash 8 book uses ActionScript 2.0 which is still widely used and is easier to learn.
Flash Professional CS5 Advanced for Windows and Macintosh
Flash CS4 Professional Advanced for Windows and Macintosh
Flash CS3 Professional Advanced for Windows and Macintosh
Macromedia Flash 8 Advanced for Windows and Macintosh

Additional information:

Your place in the course is confirmed by your payment. Introductory courses are intended for students with no experience in the subject matter and are seeking beginner level training.

Refund Policy: Please read our Terms and Refund Policy before registering for this course.

Additional Cost: Book and software might be required for the course. Read the Requirements and Book section for more information. Course fee does not include the book and software cost .

How eClasses Work:Instructors post lectures (text-based, no video or audio), reading selections, and hands-on assignments once a week in the online classroom. Students can discuss the assignments with the instructor and amongst themselves in the classroom area. This format has no set meeting time, which allows students to attend class at a time most convenient to them, yet still provides logically organized communication between class participants. Students can apply for the completion certificate after finishing the class.