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Advanced Adobe Flash Training

Applicable Job Roles: web designers, graphic designers, and webmasters.

Outline

 Week 1: The Creation and Manipulation of Flash Objects.

  • A quick review of intermediate actionscripting notions
  • Get a handle on advanced actionscripting
  • Learn about Objects and Classes
  • Learn to create a Flash Object and manipulate it with code
  • The Date Object
  • The Mouse Object

 Week 2: Scripted Continuous Action

  • Show Object content in dynamic textfields
  • How to use the ‘trace’ action to view variables in the Output window
  • The Button Object
  • The Key Object
  • Listeners
  • Coding onClipEvents, onEnterFrame, setInterval for continuous action

 Week 3: Multi Level Communication

  • The Movie Clip Object
  • Be able to create and use the complex Color Object
  • Swap overlapping movie clips by dynamically changing their depth
  • Attaching and removing movie clips to and from the Library
  • Spontaneously generate movie clips out of thin air (MX only)
  • Generate shapes, lines and colors just with code (MX only)
  • Generate dynamic masks and draggable masks
  • Communication/interaction between two separate swf movies
  • Animating motion with code and user-created functions
  • Know how to load external variables so your clients can change web site contents on their own
  • Learn to use if/else conditional statements in more complex ways

 Title here

  • Be using the complex Sound Object and its properties
  • Create dynamic sound controls to modify independent sounds
  • The intricacies of Attaching sounds
  • Loading external sounds
  • Learn instant loops like while, for and do while to instantly generate art
  • Know the many intricacies of textfields
  • Generate textfields out of thin air (MX only)
  • Easily be able to manipulate the contents of textfields to retrieve or change their content
  • The Textfield Object
  • The Textformat Object
  • The String Object
  • The Selection Object to control the focus of editable text

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  • Be calculating using the Math Object
  • Use Sine and Cosine for directional movement
  • Calculate distances or angles between objects
  • Generate Random numbers to create artistic/natural effects
  • Order information with the Array Object
  • Learn the secrets of the ‘square brackets’ to dynamically refer to anything on the Stage

 Title here

  • Sharing Symbols
  • Including external actionscript
  • Build reusable scripts
  • Create your own custom actions/Objects/Classes with Functions
  • Modify already existing Flash actions to fit your needs by modifying the ‘Prototype’ of Flash Objects (MX only)
  • Flash Remoting
  • Components

Prerequisites
  • You must know the basics of HTML.
  • A233 – Intermediate Flash
  • You should have lots of time to explore, research, experiment, analyze and assimilate the complex notions seen in class. You must know about the web and computers well. Those with sufficient previous flash experience can attend as well, but material covered in both the vast introduction and intermediate classes will be taken for granted and will not be discussed. You also need to have some web storage somewhere on the internet. If you don’t have any, there are many free sites available.
Requirements
  • Webspace: Each week you will have to upload your assignments to the internet so that your teacher may view them. This means you all must have some storage space on the internet. This storage space must be configured (MIME-Type) to handle Shockwave Flash files (.swf) and native Flash files (.fla).
  • System Requirements: Flash CS5, CS4, CS3 or 8. Flash works on both the Macintosh and Windows platforms.